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Salmo's Tale!

Summary

With a focus on captivating students and all inquisitive young enthusiasts, the creation of an immersive digital encounter was in the works. The initiative revolved in part around Salmo, the federation's mascot. The game, intricately designed around the life cycle of the Atlantic salmon, invites players on a journey of exploration. Mini-games and captivating computer visuals take players through each stage of the salmon's evolution, crafting an engaging learning experience.

Constraints

1. Tailor the game design to a young audience aged 8 to 10, ensuring age-appropriate engagement.

2. Strike the balance between a concise experience and content richness, keeping players captivated without overwhelming them.

3. Craft a strategic solution to comprehensively depict all life stages of the Atlantic salmon, ensuring each phase receives due attention.

4. Employ meticulous graphics and animation optimization to ensure top-notch quality while guaranteeing smooth performance on web browsers.

More Details

I have designed 6 parts game that engage the young student and answer all the constraint with the right design:
1.
Seamlessly intertwining bite-sized nuggets of information and user-friendly tutorials, we've concocted an interactive experience that leaves no player behind.
2.
We've created an ingenious meta-game framework, a patchwork of mini-games each mirroring a distinct life cycle stage of the Atlantic salmon. This crafty concoction caters to the comprehensive exploration of every developmental phase.
3.
With the art department and development wizards by my side, we've hatched a creative plan to mold our level design. Utilizing the power of vectorial graphics and an innovative generative approach, we've woven a tapestry of visual delight that's both mesmerizing and optimized for a seamless web experience.
The level design was made through designing tiny and repetitive game objects that represent the environment of the salmon. The finish product is fluid and crisp.
Developer :
CREO
Year :
2020
# People Team :
5+
Platform/Engine:
Web/HTML5/Javascript/CSS3
Client:
Fédération québécoise pour le saumon atlantique(FQSA)
Genre(s):
Web Game/Educational Game
My Role:
Game Designer/UX Designer/
Level Designer (RLD)
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