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Gear up for nature

Summary

Presenting a racing game as a means of introducing the captivating concept of biomimicry and bringing the engaging content of a dynamic traveling exhibition to life. Through careful observation of nature and immersive video clips, players are tasked with elevating the performance of their virtual vehicles. The ultimate goal: to effectively counteract the menacing polluter known as D. Tritus and ensure a cleaner environment.

Constraints

1. Responsive Accessibility: Create a web game that adapts seamlessly to diverse screen sizes for ergonomic interaction.

2. Scientific Engagement: Integrate real engineering and biomimicry science to offer an educational and engaging gameplay experience.

3. Target Audience: Tailor the game's content to late elementary school students to match their learning level.

4. Inclusive Design: Design both the game and levels considering visual and auditory impairments to ensure accessibility for all players.

More Details

I used a strategic process to designed the game and it's 5 levels to meet all constraints:
1.
I achieved responsive design by implementing fluid layouts, which ensured the game's compatibility with a range of screen sizes. This approach allowed players to seamlessly enjoy the game across different devices without compromising ergonomic interaction. To further enhance accessibility, I tailored the controls accordingly: desktop users utilized mouse and keyboards, while tablet and phone players experienced a touchscreen interface, ensuring a natural and intuitive gaming experience on each platform.
2.
Biomimicry science integration added educational value, tailored for late elementary students. I took an innovative approach by collaborating with a content producer holding a biology degree, enabling me to weave amusing yet educational elements into the game's script. Additionally, I directed videos featuring a comedian, establishing a relatable bridge between the young audience and the scientific content. These videos served multiple purposes: they acted as engaging tutorials, offered scientific insights, and provided feedback at the end of each level, ensuring that the educational component remained seamlessly integrated throughout the gameplay.
3.
Accessibility was prioritized with visually clear cues and descriptive audio across all levels, guaranteeing an inclusive experience.
A racing game without a garage ain't a racing game I found a way to use that as the perfect introduction to the biomimicry. Before each level the player could choose the part of his vehicle inspired by animals and mother nature.
Developer :
CREO
Year :
2019
# People Team :
10+
Platform/Engine:
WebGL/HTML5/Javascript
Client:
Museum of Ingenuity J. Armand Bombardier & Virtual Museum of Canada
Genre(s):
Web Game/Educational Game/Racing Game
My Role:
Game Designer/Level Designer (RLD)/Screenwriter/Videographer
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