Presenting a racing game as a means of introducing the captivating concept of biomimicry and bringing the engaging content of a dynamic traveling exhibition to life. Through careful observation of nature and immersive video clips, players are tasked with elevating the performance of their virtual vehicles. The ultimate goal: to effectively counteract the menacing polluter known as D. Tritus and ensure a cleaner environment.
1. Responsive Accessibility: Create a web game that adapts seamlessly to diverse screen sizes for ergonomic interaction.
2. Scientific Engagement: Integrate real engineering and biomimicry science to offer an educational and engaging gameplay experience.
3. Target Audience: Tailor the game's content to late elementary school students to match their learning level.
4. Inclusive Design: Design both the game and levels considering visual and auditory impairments to ensure accessibility for all players.







