Guillaume's portfolio is desktop only.

Viewport of 1280px and above.

The Battle of Britain

High Level Concept

In "The Battle of Britain," players embody the first line of defense as valiant Spitfire pilots, standing against Nazi Germany in heart-pounding aerial duels. Set during WWII, this game pits players against iconic aircraft like Focke-Wulfs and Messerschmitts, capturing the intensity and heroism of historic dogfights. With action-packed missions, unexpected challenges, and an authentic atmosphere, players are immersed in a thrilling recreation of this pivotal moment in history.

Constraints

1. Have a primitive plane or spaceship that can move.

2. Have at least one enemy and one enemy behavior, they can shoot back.

3. Have a respawn and lives system.

4. OPTIONAL: have some power ups & special points system.

Design & Development

I have done some graphic design, full game design and development:
1.
The graphic design phase pleasantly surprised us by delving into the creation of 2D artwork, meticulously derived from authentic technical drawings of WWII planes. This unexpected level of detail not only enhanced the visual aspect of the game but also contributed a touch of historical authenticity that players appreciated.
2.
The development process surpassed the initial scope by incorporating dynamic sprite animations. These animations were not only used for feedback mechanisms but also for creating captivating special effects, enhancing player immersion beyond what was initially envisioned.
3.
The coding efforts far exceeded the project's requirements. Going above and beyond, the developer implemented four distinct enemy behaviors along with an engaging Boss Fight, enriching the gameplay with diverse challenges. Additionally, real-time information was integrated into the user interface, providing players with a more informative and engaging experience.
4.
The project expanded its features by including three unique pickup game objects. These items, though not originally part of the plan, added strategic depth and variety to the gameplay, enhancing player interaction and making the overall experience more rewarding.
5.
What started as a modest development and coding exercise blossomed into a full-fledged video game. By passionately investing time and creativity, the project evolved from its initial scope into a fully realized gaming experience, showcasing dedication and turning a simple exercise into an impressive accomplishment.
Some lines of code were done to create a random and generative progression through the game.
Developer :
Campus ADN
Year :
2022
# People Team :
Solo
Platform/Engine:
GameMaker Studio 2
Client:
Campus ADN
Genre(s):
Shoot"em UP
My Role:
Game Designer/
Level Designer/Developer
GO BACK TO STORE
PREVIOUS PROJECT
NEXT PROJECT
ABOUT ME