Logic Gates : In my design process, I embarked on an exploration of the laser emitter, catcher, and cube button. Employing a "bottom-up" strategy, I meticulously constructed gameplay segments that embodied literal logic gates.
AND Gate :
(Input 1 = 1 + Input 2 = 1) = 1; else = 0
Cube Button 1 ON + Cube Button 2 ON = Laser Emitter ON otherwise OFF
NAND Gate :
(Input 1 = 0 + Input 2 = 0) = 1; else = 0
Cube Button 1 OFF + Cube Button 2 OFF = Laser Emitter ON otherwise OFF
NOT Gate:
(Input 1 = 1) = 0; else = 1
Cube Button 1 ON = Laser Emitter OFF otherwise ON
OR Gate:
(Input 1 = 1 or/and Input 2 = 1) = 1; else = 0
Cube Button 1 ON + Cube Button 2 OFF / Cube Button 1 OFF + Cube Button 2 ON / Cube Button 1 ON + Cube Button 2 ON = Laser Emitter ON otherwise OFF.
NOR Gate:
(Input 1 = 1 or/and Input 2 = 1) = 0; else = 1
Cube Button 1 ON + Cube Button 2 OFF / Cube Button 1 OFF + Cube Button 2 ON / Cube Button 1 ON + Cube Button 2 ON = Laser Emitter OFF otherwise ON.
XOR Gate:
(Input 1 = 1 or Input 2 = 1) = 1; else = 0
Cube Button 1 ON + Cube Button 2 OFF / Cube Button 1 OFF + Cube Button 2 ON = Laser Emitter ON otherwise OFF
XNOR Gate:
(Input 1 = 1 or Input 2 = 1) = 0; else = 1
Cube Button 1 ON + Cube Button 2 OFF / Cube Button 1 OFF + Cube Button 2 ON = Laser Emitter OFF otherwise ON