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Books Challenge

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Unlocking the Gamer's Library: From Bits to Books!

For years, an array of game design wisdom has sat behind my desk, hiding within books on game development, level design, and interactive storytelling. I'd occasionally dip into their knowledge for quick answers, but I never delved deep and read them in their entirety. That changes now. I'm up for the challenge of immersing myself in these pages, eager to enhance my understanding of games. While I adore working directly in the engine, I know that taking a step back to gain a broader perspective on what makes a game or level great will only make me a better creator. Let the reading adventure begin!

Book Reading Achievement : 1 / 16
The Role of a Great Game Designer
Level Design:
Concept, Theory & Practice
Current Reading
An architectural approach to level design
Next 5 Readings
N°1
Rules of Play
Next 5 Readings
N°2
Level Up
Next 5 Readings
N°3
The Game Narrative ToolBox
Next 5 Readings
N°4
Next 5 Readings
N°5
A Theory of Fun for Game Design
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